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{"id":1762,"date":"2021-09-09T15:37:45","date_gmt":"2021-09-09T15:37:45","guid":{"rendered":"http:\/\/www.cinemamonogatari.com\/?p=1762"},"modified":"2021-09-10T15:44:18","modified_gmt":"2021-09-10T15:44:18","slug":"wanted-weapons-of-fate-gameplay","status":"publish","type":"post","link":"https:\/\/www.cinemamonogatari.com\/2021\/09\/09\/wanted-weapons-of-fate-gameplay\/","title":{"rendered":"Wanted: Weapons of Fate Gameplay and Synopsis"},"content":{"rendered":"\n

<\/p>\n\n\n\n

Wanted: Weapons of Fate<\/strong> is a third-person shooter video game based on a film of the same name. This game claims to provide the same great visual aesthetic<\/a> as Universal Pictures’<\/strong> action-thriller film Wanted<\/strong>. The game picks up the tale of hero Wesley Gibson <\/strong>where the film left off. This video game will feature classic maneuvers from the film like Curved Bullets<\/strong> and Assassin Time<\/strong>. <\/a><\/p>\n\n\n\n

\"Wesley
Wesley Gibson in Wanted: Weapons of Fate<\/strong><\/figcaption><\/figure><\/div>\n\n\n\n

Synopsis of the plot (Spoilers<\/span>)<\/h2>\n\n\n\n

The narrative focuses on Wesley Gibson<\/strong>, a disgruntled <\/a>account manager. Wesley<\/strong> finds out that he is the son of a professional assassin and intends to join the Fraternity<\/strong>. The Fraternity<\/strong> is a gang of super-powered assassins. In the film, the Fraternity<\/strong> was once a group of weavers who discovered a hidden code in the cloth, which was Binary Codes<\/strong>. The Loom of Fate<\/strong> (a loom) produced those Binary Codes<\/strong>. The Binary Codes<\/strong> with formulated theories spelled out names. The Loom<\/strong> identifies those who will create evil and chaos in the future. Those people <\/a>were chosen by fate to be assassinated by the Fraternity<\/strong>.<\/p>\n\n\n\n

\"The
The Loom of Fate<\/strong><\/figcaption><\/figure><\/div>\n\n\n\n
Wanted (2008 film)<\/h5>\n\n\n\n

Wesley Allan Gibson<\/strong>, an anxious, awkward, and mistreated office worker. He lives a hellish and monotonous routine life. When Wesley <\/strong>meets Fox<\/strong>, he learns that his father was a professional killer who belonged to an ancient organization called Fraternity<\/strong>. From Fox<\/strong>, Wesley<\/strong> learns that Cross<\/strong> murdered his father. Cross<\/strong> was a hit-man that has betrayed the Fraternity<\/strong>. He joins the society under Sloan’s<\/strong> (the leader of Fraternity<\/strong>) direction. Sloan<\/strong> was also responsible for deciphering the Binary Codes<\/strong>. Under Fox’s<\/strong> harsh guidance, he learns endurance, knife fighting, and hand-to-hand combat. He also learns to manage and apply his weapon marksmanship talents, such as curving bullets around targets. Along with his training to face the deadly Cross<\/strong>, he also alters his demeanor and attitude in the process.<\/p>\n\n\n\n

\"James
James McAvoy<\/strong> as Wesley Gibson<\/strong> in Wanted (2008 film)<\/strong><\/figcaption><\/figure><\/div>\n\n\n\n
\"Morgan
Morgan Freeman<\/strong> as Sloan<\/strong> in Wanted (2008 film)<\/strong><\/figcaption><\/figure><\/div>\n\n\n\n

In the pursuit of killing Cross<\/strong>, Wesley<\/strong> discovers a dark secret. Cross<\/strong> confesses, just before dying, that he is Wesley’s<\/strong> biological father. Fox<\/strong> verifies this, stating that Wesley<\/strong> was chosen because he was the one person Cross<\/strong> would not murder. Fox<\/strong> tries to kill Wesley<\/strong> after this big reveal, but he escapes. Wesley<\/strong> also discovers that Sloan<\/strong> started manufacturing targets for profit after his own name came from the Loom<\/strong>.<\/p>\n\n\n\n

\"Thomas
Thomas Kretschmann<\/strong> as Cross<\/strong> in Wanted (2008 film)<\/strong><\/figcaption><\/figure><\/div>\n\n\n\n
\"Angelina
Angelina Jolie<\/strong> as Fox<\/strong> in Wanted (2008 film)<\/strong><\/figcaption><\/figure>\n\n\n\n

Wesley<\/strong> attacks the Fraternity<\/strong> base, killing assassins, and breaks into Sloan’s<\/strong> office. In Sloan’s<\/strong> office, he’s surrounded by Fox<\/strong> and other assassins of the Fraternity<\/strong>. Wesley<\/strong> exposes Sloan’s<\/strong> deceit to everyone present in the room. Sloan<\/strong> responds by revealing that the names of those present had legally appeared in the Loom<\/strong> and that he acted to protect them. Fox<\/strong> bends a bullet around the room, following the code and killing everyone, including herself. Before dying, Fox<\/strong> tosses her gun to Wesley<\/strong>. Sloan<\/strong> manages to escape the mayhem, but Wesley<\/strong> kills him later with a sniper rifle.<\/p>\n\n\n\n

Wanted: Weapons of Fate (Third-person shooter video game)<\/h5>\n\n\n\n

The game is set roughly five hours after the events of the film. Wesley<\/strong> resumes his journey with a new goal to find The Fraternity’s<\/strong> French chapter<\/strong>, track down The Immortal<\/strong>, and finally learn the truth about his family. The Immortal<\/strong> is the main antagonist who tries to murder Wesley<\/strong>.<\/p>\n\n\n\n

\"The
The Immortal<\/strong> from Wanted: Weapons of Fate<\/strong> video game<\/figcaption><\/figure><\/div>\n\n\n\n

The Loom<\/strong> produced a death warrant for Wesley<\/strong>, considering him to be an abomination. Paris Fraternity<\/strong> sent The Immortal<\/strong> to murder newborn Wesley<\/strong>, but he failed. Wesley’s<\/strong> mother, Alyse<\/strong>, was shot dead by her lover, Cross<\/strong>, who escaped with the infant unharmed. Wesley<\/strong> didn’t know that Cross<\/strong> killed his mother until the end. Later, Sloan<\/strong> assigns a mission to Cross<\/strong> to murder a member of the Fraternity<\/strong>, The Immortal<\/strong>. Cross<\/strong> engages The Immortal<\/strong> in a dual, but he escapes. Cross<\/strong> discovers that Sloan’s<\/strong> order to kill The Immortal <\/strong>was false. He also finds out a kill order for Sloan<\/strong> and realizes his treachery. By framing, Cross<\/strong> as a rogue assassin, Sloan<\/strong> turns Cross’<\/strong> comrades against him, and also the Paris Fraternity<\/strong> was looking for him. Having no other choice left, Cross<\/strong> had to flee.<\/p>\n\n\n\n

\"Cross
Cross<\/strong> from Wanted: Weapons of Fate<\/strong> video game<\/figcaption><\/figure><\/div>\n\n\n\n

The narrative begins with Wesley<\/strong> experiencing a recurrent nightmare that concludes with a mystery assassin murdering his mother. When he awakens, he discovers that his flat has been broken into by a team of assassins disguised as SWAT<\/strong> officers. The Immortal<\/strong> had sent those assassins to Wesley’s<\/strong> apartment. The Immortal<\/strong> received assistance from the Barcelona Fraternity<\/strong>, which included the Russian<\/strong>, Brummel<\/strong>, and Arana<\/strong>. Wesley<\/strong>, on the other hand, slaughtered them all and then confronted The Immortal<\/strong> at the end. After defeating him, Wesley<\/strong> discovers the truth about his mother’s death. Since Alyse<\/strong> defied the code of the Loom<\/strong> by saving her child, her punishment was death, and Cross<\/strong> did what he had to do.<\/p>\n\n\n\n

Wanted: Weapons of Fate’s Gameplay<\/h2>\n\n\n\n

The gameplay is a third-person cover shooter with the ability to slow time and curve using adrenaline. The graphical layout of the game is really great compared to other games from 2008. The player controls Wesley<\/strong>, but in the flashback sequences, the player controls Cross<\/strong>. Cross’<\/strong> Fire Eater<\/strong> weapons can curve Shrapnel<\/strong> bullets, which are an explosive variant of ordinary bullets. The player may also utilize additional characters obtained through beating bosses, such as the SWAT<\/strong> captain<\/strong>, the Russian<\/strong>, Brummel<\/strong>, and Arana<\/strong>. The game performs a good job of recreating the movie’s appearance and sound.<\/p>\n\n\n\n

Whether you play as Wesley<\/strong> or Cross<\/strong>, you’ll go through identical motions on every linear level. The adversaries alter just superficially, and your approach remains consistent from beginning to end. Take shelter, utilize your bullet-curving talents to kill adversaries, and keep moving forward.<\/p>\n\n\n\n

The gameplay progresses swiftly, thanks to a cover system that stresses chaining from one piece of cover to the next, as well as an interface that displays your available cover possibilities. The player can swiftly slip behind a container, leap over it to a wall, and then dive to the safety of another crate. The cover button is really responsive, and it makes the gameplay very smooth.<\/p>\n\n\n\n

The gameplay offers some special abilities to the player, like curving bullets, slowing downtime, and few other skills. To use those special abilities, the player requires Adrenaline<\/strong>. The player will have an adrenaline meter, killing an enemy and fills up the adrenaline meter. These special abilities make the game enjoyable and a unique piece of art. <\/p>\n\n\n\n

Assassin Time<\/h5>\n\n\n