Wanted: Weapons of Fate is a third-person shooter video game based on a film of the same name. This game claims to provide the same great visual aesthetic as Universal Pictures’ action-thriller film Wanted. The game picks up the tale of hero Wesley Gibson where the film left off. This video game will feature classic maneuvers from the film like Curved Bullets and Assassin Time.
Synopsis of the plot (Spoilers)
The narrative focuses on Wesley Gibson, a disgruntled account manager. Wesley finds out that he is the son of a professional assassin and intends to join the Fraternity. The Fraternity is a gang of super-powered assassins. In the film, the Fraternity was once a group of weavers who discovered a hidden code in the cloth, which was Binary Codes. The Loom of Fate (a loom) produced those Binary Codes. The Binary Codes with formulated theories spelled out names. The Loom identifies those who will create evil and chaos in the future. Those people were chosen by fate to be assassinated by the Fraternity.
Wanted (2008 film)
Wesley Allan Gibson, an anxious, awkward, and mistreated office worker. He lives a hellish and monotonous routine life. When Wesley meets Fox, he learns that his father was a professional killer who belonged to an ancient organization called Fraternity. From Fox, Wesley learns that Cross murdered his father. Cross was a hit-man that has betrayed the Fraternity. He joins the society under Sloan’s (the leader of Fraternity) direction. Sloan was also responsible for deciphering the Binary Codes. Under Fox’s harsh guidance, he learns endurance, knife fighting, and hand-to-hand combat. He also learns to manage and apply his weapon marksmanship talents, such as curving bullets around targets. Along with his training to face the deadly Cross, he also alters his demeanor and attitude in the process.
In the pursuit of killing Cross, Wesley discovers a dark secret. Cross confesses, just before dying, that he is Wesley’s biological father. Fox verifies this, stating that Wesley was chosen because he was the one person Cross would not murder. Fox tries to kill Wesley after this big reveal, but he escapes. Wesley also discovers that Sloan started manufacturing targets for profit after his own name came from the Loom.
Wesley attacks the Fraternity base, killing assassins, and breaks into Sloan’s office. In Sloan’s office, he’s surrounded by Fox and other assassins of the Fraternity. Wesley exposes Sloan’s deceit to everyone present in the room. Sloan responds by revealing that the names of those present had legally appeared in the Loom and that he acted to protect them. Fox bends a bullet around the room, following the code and killing everyone, including herself. Before dying, Fox tosses her gun to Wesley. Sloan manages to escape the mayhem, but Wesley kills him later with a sniper rifle.
Wanted: Weapons of Fate (Third-person shooter video game)
The game is set roughly five hours after the events of the film. Wesley resumes his journey with a new goal to find The Fraternity’s French chapter, track down The Immortal, and finally learn the truth about his family. The Immortal is the main antagonist who tries to murder Wesley.
The Loom produced a death warrant for Wesley, considering him to be an abomination. Paris Fraternity sent The Immortal to murder newborn Wesley, but he failed. Wesley’s mother, Alyse, was shot dead by her lover, Cross, who escaped with the infant unharmed. Wesley didn’t know that Cross killed his mother until the end. Later, Sloan assigns a mission to Cross to murder a member of the Fraternity, The Immortal. Cross engages The Immortal in a dual, but he escapes. Cross discovers that Sloan’s order to kill The Immortal was false. He also finds out a kill order for Sloan and realizes his treachery. By framing, Cross as a rogue assassin, Sloan turns Cross’ comrades against him, and also the Paris Fraternity was looking for him. Having no other choice left, Cross had to flee.
The narrative begins with Wesley experiencing a recurrent nightmare that concludes with a mystery assassin murdering his mother. When he awakens, he discovers that his flat has been broken into by a team of assassins disguised as SWAT officers. The Immortal had sent those assassins to Wesley’s apartment. The Immortal received assistance from the Barcelona Fraternity, which included the Russian, Brummel, and Arana. Wesley, on the other hand, slaughtered them all and then confronted The Immortal at the end. After defeating him, Wesley discovers the truth about his mother’s death. Since Alyse defied the code of the Loom by saving her child, her punishment was death, and Cross did what he had to do.
Wanted: Weapons of Fate’s Gameplay
The gameplay is a third-person cover shooter with the ability to slow time and curve using adrenaline. The graphical layout of the game is really great compared to other games from 2008. The player controls Wesley, but in the flashback sequences, the player controls Cross. Cross’ Fire Eater weapons can curve Shrapnel bullets, which are an explosive variant of ordinary bullets. The player may also utilize additional characters obtained through beating bosses, such as the SWAT captain, the Russian, Brummel, and Arana. The game performs a good job of recreating the movie’s appearance and sound.
Whether you play as Wesley or Cross, you’ll go through identical motions on every linear level. The adversaries alter just superficially, and your approach remains consistent from beginning to end. Take shelter, utilize your bullet-curving talents to kill adversaries, and keep moving forward.
The gameplay progresses swiftly, thanks to a cover system that stresses chaining from one piece of cover to the next, as well as an interface that displays your available cover possibilities. The player can swiftly slip behind a container, leap over it to a wall, and then dive to the safety of another crate. The cover button is really responsive, and it makes the gameplay very smooth.
The gameplay offers some special abilities to the player, like curving bullets, slowing downtime, and few other skills. To use those special abilities, the player requires Adrenaline. The player will have an adrenaline meter, killing an enemy and fills up the adrenaline meter. These special abilities make the game enjoyable and a unique piece of art.
Assassin Time (also known as Quick-Time Event or Bullet Time in the game) is a Wanted franchise ability that first appeared in the film. It features slow-motion action in which the character harnesses an adrenaline surge to endure difficult situations. The player engages in firefights in which time is slowed down throughout the game. To escape death, the player must fire opponents within a certain amount of time.
Curved Bullets is a unique skill gained by select Fraternity members. It is a skill that allows the user to change the trajectory of a bullet to reach a target that is obstructed by an object.
Enhanced Quick Movement
The player can use Enhanced Quick Movement to maneuver between two cover positions while shooting opponents, slowing time, and avoiding damage.
Storm Shrapnel is a Curved Bullet variant that uses the Fire Eaters‘ incendiary ammo. Cross’ preferred weapons are the Fire Eaters, a modified pair of pistols. Seven bullets are fired at the same time and explode when they make contact. It does area-of-effect damage to foes around. Storm Shrapnel has the same mechanics as Curved Bullets.
Wanted: Weapons of Fate is a solid action game in the form of a third-person shooter. Despite its well-designed cover system that allows you to run freely around objects, the game is, unfortunately, a little short and rather tiresome. It has some new concepts, but it never truly breaks through.
The game is at its best when you get a fast kill with a curved bullet and the camera decides to follow it into someone’s brain. It’s never boring to see gunshots fly in slow motion into the soft squishy portions of criminals. Slow-motion gunshots into brains stay entertaining throughout the game, even as the rest of the film grows repetitive. However, it never takes the concept of curving bullets very far. The player never gets into fascinating circumstances where it’s more than wrapping a bullet around a basic piece of cover to finish someone off.
The boss bouts are all the same. You’ll need to either bend a bullet out of cover before blasting them in the open or utilize the slow-motion slide between covers to catch them in the open. Neither of these proves to be especially rewarding as the sameness exists. There are different modes, but none of them are as fantastic as they sound. The player can unlock other characters to play as, but they all share Wesley’s motions, and because the game uses pre-rendered cut scenes, the character models do not show in the cinematic.
The father and son characters practically demand a cooperative mode. If there was a multi-player feature, and the gameplay was not so short without the existence of the sameness, Wanted: Weapons of Fate would have been something to remember for a long time.